
There are levels to this: If Starfield is going to be a space-faring adventure, where players can head in any direction they wish and explore as they see fit, then we don’t want that experience to be curtailed by hand-holding gameplay. We hope that Bethesda can develop an engine that delivers even more scope and freedom to players, without reducing the capacity for cool systems and interesting gameplay.Ĥ. Bethesda has been building on their GameBryo engine for decades, and despite improving it immensely over time, there’s only so much that can be done before a true new start is needed.
Engines on: Leaked screenshots don’t tell the whole story, but it doesn’t look like Starfield is using an entirely new engine. So with Starfield, we hope that Bethesda returns to the days of Morrowind, where the weird was wonderful and gamers were ‘strangers in a strange land’, as producer Todd Howard put it.ģ. Skyrim was beautiful, but also the blandest fantasy setting a game could achieve. Fallout was fresh once, but failed to shake things up. Morrowind re-entry: More recent Bethesda games, like Fallout 4 and, erm, Skyrim (now almost a decade old) have suffered from a lack of imagination.


Redeem your place in our hearts, Bethesda, and take one small step (backwards) for gaming, but one giant leap forward for Starfield itself.Ģ. That means no online services, no microtransactions, and no unnecessary grind or padding, like so many other modern ‘adventure’ games. In space, no one can hear you grind: Our number one hope for Starfield is that it retains the spirit of previous Bethesda role-playing games – and remains a truly single-player, fully immersive world.
